(Updated as of 05/01/2020)

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Hello AvP fans, this post contains a comprehensive list of the equipment, armour, weapon systems (including attachments, modifications and ammunition) and vehicles used by the United States Colonial Marine Corps that I've adapted from an article on Xenopaedia featuring this list I created.

I have categorised the contents of this list in accordance with contemporary military classification to most effectively portray the capabilities of the USCM as well as assist those interested in developing any kind of fan RPG etc. or even professional game developers and I am particularly interested in any comments regarding the classification and comprehensiveness of this list.

And be sure to see my speculation on Xenomorph hive dynamics and cultural analysis on the Yautja, also any anime/mecha fans reading this might be interested in my posts regarding topics from the Gundam and Zoids franchises.

Note that only standard issue equipment and service weapons are listed here, non-standard equipment such as personal firearms (e.g. PFC Vasquez's sidearm) are not included.

Revised terminology:

  • Sonic Harpoon Artillery Remote Projectile (P9 SHARP Rifle):
    • → Special High-explosive Adhesive Remote Projectile
    • or
    • → Surface-embedded High-explosive Activated Remote Projectile

Abbreviated contents:


Abbreviated contents

Abridged Contents 1:

  1. Personal Armour and Equipment
  2. Personnel Weapon Systems
    1. Mêlée weapons
    2. Small arms
    3. Light weapons
  3. Emplaced Weapons
    1. CIWS
    2. Organic support weapons
    3. Command-level support assets
  4. DRASHs (Deployable Rapid Assembly Shelters)
  5. Military Vehicles and Aerospacecraft
    1. Combat vehicles
    2. Military aerospacecraft
  6. Interstellar Spacecraft
    1. Re-entry capable
    2. Orbital (non re-entry capable)
  7. Orbital Facilities

Abridged Contents 2:

  1. Personal Armour and Equipment
    1. Body armour
    2. Helmets
    3. Load-bearing equipment
    4. Camouflage clothing
    5. Environment suits
    6. Aerial mobility
    7. Tools
    8. Communication
  2. Personnel Weapon Systems
    1. Mêlée weapons
    2. Small arms
      1. Pistols
      2. Machine pistols
      3. Submachine guns
      4. Carbines
      5. Assault rifles
      6. Battle rifles
      7. Sniper rifles
      8. Shotguns
    3. Light weapons
      1. Machine guns
      2. Anti-materiel rifles
      3. Man-portable railguns
      4. Hand grenades
      5. Grenade launchers
      6. Mortars
      7. Anti-tank weapons
      8. MANPADS (man-portable air-defense systems)
      9. Placed explosives
        1. Remotely detonated
        2. Land mines
      10. Sentry guns
      11. Prototype weapon systems
      12. Flamethrowers
      13. Electroshock weapons
      14. Sonic weapons
      15. NNEMP (Non-nuclear electromagnetic pulse) weapons
      16. DEWs (Directed-energy weapons)
      17. Chemical weapons
      18. Radiological weapons
      19. Other weapon systems
  3. Emplaced Weapons
    1. CIWS
      1. Turrets
    2. Organic support weapons
      1. Area-defence
    3. Command-level support assets
      1. ASATs (Anti-satellite weapons)
      2. Area-defence
  4. DRASHs (Deployable Rapid Assembly Shelters)
  5. Military Vehicles and Aerospacecraft
    1. Combat vehicles
      1. Light attack vehicles
      2. APCs (Armoured personnel carriers)
      3. Command vehicles
      4. Tanks
      5. Mortar carriers
      6. Self-propelled artillery
      7. Anti-aircraft vehicles
      8. Trucks
      9. Powered exoskeletons
      10. VTOL vehicles
    2. Military aerospacecraft
      1. Dedicated re-entry vehicles
      2. Strikeships
      3. Gunships
      4. Fighter aircraft
      5. Dropships
      6. Lift shuttles
      7. Scout ships
  6. Interstellar Spacecraft
    1. Re-entry capable
      1. Emergency escape vehicles
      2. Dropships
    2. Orbital (non re-entry capable)
      1. Recon
      2. Frigates
        1. Rapid-response combat ships
        2. Attack transports
        3. Troop transports
      3. Cruisers
      4. Other military starships
  7. Orbital Facilities
    1. Service Base

Personal Armour and Equipment

Body armour

M3 Pattern Personal Armour

  • Features:
  • Variants:
    • Standard
    • Light-weight — Greater running speed
    • Reinforced — Better protection from physical damage
    • Acid-resistant — Provides resistance to Xenomorph blood

M4X ArmourLight resistance to Xenomorph blood

ApesuitEffective protection from Xenomorph blood and Facehuggers

Class VII Spidersilk Armour


M10 Pattern Ballistic Helmet

  • Features:
    • PDT (Personal Data Transmitter)
    • Integrated full-motion tactical video camera
    • Audio microphone
    • IFF (Identification Friend or Foe transmitter)
    • Passive flip-down infrared sight — This sight displays infrared images from the thermal imaging facility built into the tactical camera, superimposing them over the background as a head-up display

Mk.30 tactical helmet

  • Features:
    • Flip-down eyepiece display — Displays tactical data e.g. The wearer could look out of the UD-4L's cockpit at a target and the ship's Target Identification and Acquisition System would show it's profile on the eyepiece screen, which change to tracking or launch functions after flipping the fire control switch

Load-bearing equipment

IMP (Individual Marine Pack)

Camouflage clothing

Ghillie Suit

  • Features:

Environment suits

IRC Mk.50 Compression suit

  • Features:
    • Compatibility with the M3 Pattern Personal Armour

Halitel CM-2200 Compression Suit

IRC Mk.35 Pressure suit

Aerial mobility


Jet pack


Entrenching Tool

M-94 Marking Flare

ME3 Hand Welder

ComTech Hacking Device

Intelligence Unit

Position Tracker

M314 Motion Tracker

Infrared Binoculars

BiMex M3 Day/Night Goggles

Amplite nightvision goggles


Field Radio

Orbital Communicator

Pulse Communicator

Personnel Weapon Systems

Mêlée weapons

Combat Knife

Gerber Mark II fighting knife

Small arms


M4 Pistol
M4A3 Service Pistol
M4A4 Pistol
  • Ammunition:
    • .45 rounds
    • .45 expanding anti-personnel "dumdum" rounds
    • .45 tungsten core armour-piercing rounds
88 Mod 4 Combat Pistol
9mm Automatic Pistol
  • Ammunition:
    • 9mm rounds

Machine pistols

88 Mod 4 Combat Pistol — w/Full-Auto Action Replacement
  • Attachments:
    • S91 Dot Reflex Sight
    • C43 Extended Magazine
  • Modifications:
    • Full-Auto Action Replacement
  • Ammunition:
    • 9×19mm Parabellum
VP78 Pistol
  • Ammunition:
    • 9mm squash head rounds

Submachine guns

M39 Submachine Gun
MP9 Submachine Gun


M41A Pulse Rifle MK2
  • Ammunition:
    • 10mm caseless anti-personnel rounds (100 rounds per magazine)
    • 10mm caseless armour-piercing rounds (100 rounds per magazine)
    • 10mm caseless rainbow tracer rounds (75 rounds per magazine)

Assault rifles

M41A Pulse Rifle
  • Ammunition
    • M309 10x24mm caseless rounds
M41A/2 Pulse Rifle
  • Ammunition
    • M309 10x24mm caseless rounds (greater penetrative qualities than those fired from an M41A)
NSG 23 Assault Rifle

Battle rifles

M4RA Battle Rifle

Sniper rifles

M42A Scope Rifle


M37A2 Pump Shotgun
MK221 Tactical Shotgun
  • Ammunition:
    • Buckshot
    • Slugs
U7 Tac-ShotgunUnder-barrel attachment for the M41A MK2
  • Ammunition:
    • 12 gauge buckshot
AF13 ShotgunUnder-barrel attachment for the NSG 23>
  • Ammunition:
    • 12 gauge buckshot
ID16 Incendiary Shell launcher — Under-barrel attachment for the MK221
21S Arc Round launcher — Under-barrel attachment for the MK221 (electroshock weapon)
ZX-76 Shotgun
  • Ammunition:
    • 12 gauge buckshot
M68 Assault Shotgun

Light weapons

Machine guns

M41AE2 Heavy Pulse Rifle
  • Ammunition:
    • Caseless ball rounds (point-detonating high explosive light armour-piercing)
M56 Smartgun
  • Ammunition:
    • M250 10×28mm caseless rounds
M57 Smartgun
  • Ammunition:
    • Guided projectiles (can dynamically retarget mid-flight)
M57D 'Dirty' SmartgunRadiological weapon
  • Ammunition:
    • "Rounds that shatter into hundreds of radioactive splinters inside their target"
M59/B Smartgun
  • Ammunition:
    • Variable velocity rounds (higher velocity with tracking switched off)
M90 Minigun
  • Ammunition:
    • Armour-piercing rounds
M5 Gatling Gun

Anti-materiel rifles

M42C Scoped Rifle
  • Ammunition:
    • Armour-piercing rounds

Man-portable railguns

M44 Sledgehammer Railgun
  • Ammunition:
    • Hyperkinetic slugs (uses a controlled fusion reaction to melt a channel through obstacles)
WY-12 Railgun
  • Ammunition:
    • High-explosive armour-piercing rifle sabots

Hand grenades

M40 HEDP Grenade
G2 Electroshock GrenadeElectroshock weapon

Grenade launchers

M92 Grenade Launcher
  • Ammunition:
    • Timed fuse grenades
    • Proximity mines
    • EMP grenades — NNEMP weapon
    • Spider mines
U1 Grenade LauncherUnder-barrel attachment for the M41A MK2, M4RA and integral for the M41A
U4 Firebomb LauncherUnder-barrel attachment for the M41A MK2
Prox-Mine LauncherUnder-barrel attachment for the M4RA
  • Ammunition:
    • Proximity detonated anti-personnel mines
M38C Canister Gun


M402 Multiple-Launch Mortar
  • Ammunition:
    • 80mm mortar shells

Anti-tank weapons

  • Ammunition:
    • Unguided anti-armour rocket-propelled grenade
M6B Rocket Launcher
  • Ammunition:
    • Unguided rocket
    • Guided missile
  • Ammunition:
    • Active-homing anti-tank missile
  • Ammunition:
    • Active-homing anti-tank missile (identifies defensive countermeasures such as decoy flares and possesses improved logic programming to aid in rejecting these dummy targets)
  • Ammunition:
    • Active-homing anti-tank thermobaric missile (aerosol magnesium explosive)
M112 HIMAT (Command mode)
  • Ammunition:
    • 60mm near-hypervelocity guided anti-tank missile (mach 4.5 w/5000 m range)
Skeeter Launcher
  • Ammunition:
    • "Skeeter" missile
  • Ammunition:
    • Vaporized plasma laser (effective/maximum ranges of 400/2,000 m)

MANPADS (man-portable air-defense systems)

SIM-118 Hornet
  • Ammunition:
    • Hypervelocity surface-to-air guided missile

Placed explosives

Remotely detonated

Land mines
Directional mine
Static mine
M5 Bounding Mine
M20 Claymore Mine
Proximity detonated anti-personnel mines

Sentry guns

UA 571-C Automated Sentry Gun
  • Ammunition:
    • M250 10×28mm caseless rounds
UA 571-D Automated Sentry GunDEW
  • Ammunition:
    • 20 mW HF laser
UA 571-F Automated Sentry Gun
  • Ammunition:
    • 40 mm grenades
Hunterbuster Sentry Gun
  • Features:
    • Rapid-fire sniper rifle
    • Counterballistics system
    • Tightbeam cloak-defeating scanner
M112 HIMAT (Autonomous mode)
  • Ammunition:
    • 60mm near-hypervelocity guided anti-tank missile (mach 4.5 w/5000 m range)

Prototype weapon systems

P9 SHARP Rifle
  • Ammunition:
    • Time-delayed explosive-tipped dart
XM99A Phased Plasma Pulse RifleDEW
  • Ammunition:
    • Charged plasma arc
  • Ammunition:
    • Electrically conductive LIPC (laser-induced plasma channel)


M240 Incinerator Unit
  • Ammunition:
    • Ultra-thickened napthal fuel
M260B Flamethrower
  • Ammunition:
    • Ignited liquid napalm
ID23 Incineration UnitUnder-barrel attachment for the NSG 23

Electroshock weapons

21S Arc Round launcher
  • Ammunition:
    • 21S Arc Rounds
G2 Electroshock Grenade
Electrolaser — DEW
  • Ammunition:
    • Electrically conductive LIPC (laser-induced plasma channel)

Sonic weapons

PM101A Sonic Gun

NNEMP (Non-nuclear electromagnetic pulse) weapons

M92 Grenade Launcher
  • Ammunition:
    • Timed fuse grenades
    • Proximity mines
    • EMP grenades
    • Spider mines

DEWs (Directed-energy weapons)

  • Ammunition:
    • Vaporized plasma laser
UA 571-D Automated Sentry Gun
  • Ammunition:
    • 20 mW HF laser
XM99A Phased Plasma Pulse Rifle
  • Ammunition:
    • Charged plasma arc
  • Ammunition:
    • Electrically conductive LIPC (laser-induced plasma channel)/span>

Chemical weapons

CN-20 Nerve Gas

Radiological weapons

M57D 'Dirty' Smartgun
  • Ammunition:
    • "Rounds that shatter into hundreds of radioactive splinters inside their target"

Other weapon systems

  • Ammunition:
    • Cased ammunition

Emplaced Weapons



Air Defense Artillery
- M579 — 20mm quad rotary cannon system, can track and defeat hypervelocity targets at ranges of up to 1,500 m using armour-piercing and HE shells
- M270 — Phased plasma gun array, can destroy artillery shells in mid-flight
- M820 — Rapid-pulsing free-electron 40 mW laser, can also be fired on a continuous-wave "dazzle" mode to blind the optical and infrared sensors of missiles, as well as blind enemy infantry though this last use is prohibited by the Geneva Convention

Organic support weapons


LIM-417 Phalanx
  • Ammunition:
    • High-altitude hypervelocity surface-to-air guided missile (multi-dart kinetic penetration warhead)

Command-level support assets

ASATs (Anti-satellite weapons)

HIM-78 Sprint
  • Ammunition:
    • Surface-to-space ASAT guided missile


HIM-122 Lancer
  • Ammunition:
    • High-altitude surface-to-air guided missile (multi-warhead with 10 independently targeted warheads)

DRASHs (Deployable Rapid Assembly Shelters)

HARD (Hazardous Atmosphere and Radiation Detachment) Shelter

  • Features:
    • Full protection from vacuum, extreme temperatures and radiation
    • Supports four personnel in HARDCore Armour for up to one week
    • APC-sized, dropship transportable unit
    • One and two person sizes also

Vacuum Shelter

  • Features:
    • Does not block high levels of radiation or the greates temperature extremes
    • Supports six people for one month
    • One and two person sizes also

Military Vehicles and Aerospacecraft

Combat vehicles

Light attack vehicles

Stinger XT-37

APCs (Armoured personnel carriers)

M577 APC
- M577A1 — M270 Boyars PARS-150 dual phased plasma gun turret
- M577A2 — M820 rapid-pulsing free-electron 40mW laser turret
- M577A3 — 20 MeV turbo-alternator powered charged particle beam cannon turret
M579 APCAnti-aircraft vehicle
Heavy APC

Command vehicles

8x8 command vehicle


M34 Longstreet light tank
M22 Jackson medium tank
M40 Ridgeway heavy tank

Mortar carriers

M572 Armoured Mortar Carrier

Self-propelled artillery

M292 Self-Propelled Artillery

Anti-aircraft vehicles

M579 APC


6x6 tactical truck w/ 8 troop seats

Powered exoskeletons

P-5000 Powered Work Loader
Power LoaderWeaponized
HARDCore (Hazardous Atmosphere and Radiation Detachment) Armour
  • Features:
    • Hydraulically-assisted steel exoskeleton spacesuit
    • Titatnium plated
    • Extreme temperature insulation
- Type 1 — Flamethrower/laser/twin rotary guns/rocket launcher
- Type 2 — Dual M103 Torrent Cannons or Solid State Cannons (superposed load railgun grid)
ATAX (Alien Tactical Advantage Explorer)
Berserker (MOX)Cyborg

VTOL vehicles


Military aerospacecraft

Dedicated re-entry vehicles

Dead drop re-entry insertion vehicle


AD-17A Cougar
AD-19C/D Bearcat


UD-22 Navaho

Fighter aircraft

Evac Fighter


UD-4L 'Cheyenne' Utility
- UD-4B — Original production variant, cannot transport M577 APC and only has primary weapons pods
- UD-4C — Gunship (first variant with both primary and secondary weapons bays and dedicated rotary cannon turret)
- UD-4E — A UD-4B with extended atmospheric range
- UD-4H — Definitive production variant, major redesign of systems and components as well as the first capable of transporting the M577 APC
- UD-4J — A life-extension program upgrading all UD-4Bs to UD-4H specifications
UD-6B Mohawk

Lift shuttles

CS-14 Briareos heavy lift shuttle

Scout ships

Service Skiff

Interstellar Spacecraft

Re-entry capable

Emergency escape vehicles

Type 337 EEV


USS Brilliant (super-heavy re-entry capable FTL dropship)

Orbital (non re-entry capable)


  • Features:
    • Cargo space for only a single dropship and APC


Rapid-response combat ships
USS Hasdrubal
Attack transports
Troop transports


  • Features:
    • Same cargo capacity as frigates but with greater firepower
    • Designed to enter systems and destroy system defense frigates (non-FTL frigates)

Other military starships

Valley Forge-class

Orbital Facilities

Service Base

  • Features:
    • Can repair damaged spacecraft and requisition specific parts
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