Limited Item
A flamethrower turret that Survivors can retrieve from Control Stations and placed in the environment.
- Tracks the presence of The Xenomorph within 41 metres of its location.
- This ability is briefly disabled whenever The Xenomorph exits the Tunnels.
- Grants immunity from Detection by The Xenomorph when it is inside the Tunnels while carrying the Turret.
- Survivors suffer from a -35 % Hindered Status Effect, and the Exhausted and Incapacitated Status Effects, while carrying the Turret.
- The Auras of Survivors carrying a Turret are revealed to all other Survivors.
- Shoots flames at The Xenomorph whenever it comes within 10 metres and Line of Sight of a deployed Turret.
- Slows The Xenomorph and can knock it out of its Crawler Mode.
- Overheats after firing for 4 seconds or after knocking The Xenomorph out of its Crawler Mode.
- Overheated Turrets can be repaired.
- Multiple Turrets firing simultaneously do not stack their damage output.
- Can be destroyed by an attack from The Xenomorph.
Limited Items are consumed on use and also cannot be brought back to the Campfire after a Trial, with The Entity consuming them after leaving the Trial.
Change Log[]
Patch 7.2.2[]
- QoL: revised the placement logic to allow for more flexibility on where Turrets can be placed.
- Instead of a radius of a few metres that needed to be free around the Turret so it could be placed, it now suffices if the Turret model itself can be placed down.
Trivia[]
- Turrets can detect the presence of The Xenomorph even when it is Undetectable or inside the tunnel system below the Map.
- Escaping with the Remote Flame Turret triggers the Score Event "Turret On The Move".